PreyTech
The engine that never licensed
A proprietary 3D stack meant to be Unreal-for-Apogee. It drew Epic’s warpzones, Sega’s Dreamcast team, and Oddworld — then refused to finish.
“We could never really get over the hump of getting the engine finished. So let’s just put all our eggs in the Duke Nukem basket.” — Scott Miller
PREY 90s