PREY 90s
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PreyTech

The engine that never licensed

A proprietary 3D stack meant to be Unreal-for-Apogee. It drew Epic’s warpzones, Sega’s Dreamcast team, and Oddworld — then refused to finish.

“We could never really get over the hump of getting the engine finished. So let’s just put all our eggs in the Duke Nukem basket.” — Scott Miller